#include "colors.inc" #declare P_Hydrogen = White; #declare P_Carbon = Gray50; #declare P_Nitrogen = NeonBlue; #declare P_Oxygen = Red; #declare P_Fluorine = rgb <0.5, 1, 0>; #declare F_Solid = finish { ambient 0.2 specular 0.8 roughness 0.01} #declare F_Trans = finish { ambient 0.5 diffuse 0.4 } #declare T_Trans = 0.8; #declare Solid_Hydrogen = texture { pigment { P_Hydrogen } finish { F_Solid } } #declare Solid_Carbon = texture { pigment { P_Carbon } finish { F_Solid } } #declare Solid_Nitrogen = texture { pigment { P_Nitrogen } finish { F_Solid } } #declare Solid_Oxygen = texture { pigment { P_Oxygen } finish { F_Solid } } #declare Solid_Fluorine = texture { pigment { P_Fluorine } finish { F_Solid } } #declare Trans_Hydrogen = texture { pigment { P_Hydrogen transmit T_Trans } finish { F_Trans } } #declare Trans_Carbon = texture { pigment { P_Carbon transmit T_Trans } finish { F_Trans } } #declare Trans_Nitrogen = texture { pigment { P_Nitrogen transmit T_Trans } finish { F_Trans } } #declare Trans_Oxygen = texture { pigment { P_Oxygen transmit T_Trans } finish { F_Trans } } #declare Trans_Fluorine = texture { pigment { P_Fluorine transmit T_Trans } finish { F_Trans } }